OUTDOOR SPORTS AND GAMES
BY CLAUDE H. MILLER, PH.B.
V
WOODCRAFT
The use of an axe and hatchet—Best woods for special purposes—What
to do when you are lost—Nature's compasses
The word "woodcraft" simply means skill in anything which pertains to the
woods. The boy who can read and understand nature's signboards, who knows the
names of the various trees and can tell which are best adapted to certain
purposes, what berries and roots are edible, the habits of game and the best way
to trap or capture them, in short the boy that knows how to get along without
the conveniences of civilization and is self-reliant and manly, is a student of
woodcraft. No one can hope to become a master woodsman. What he learns in one
section may be of little value in some other part of the country.
A guide from Maine or Canada might be comparatively helpless in Florida or
the Tropics, where the vegetation, wild animal life, and customs of the woods
are entirely different. Most of us are hopeless tenderfeet anywhere, just like
landlubbers on shipboard. The real masters of woodcraft—Indians, trappers, and
guides—are, as a rule, men who do not even know the meaning of the word "woodcraft".
Some people think that to know woodcraft, we must take it up with a teacher,
just as we might learn to play golf or tennis. It is quite different from
learning a game. Most of what we learn, we shall have to teach ourselves. Of
course we must profit from the experience and observation of others, but no
man's opinion can take the place of the evidence of our own eyes. A naturalist
once told me that chipmunks never climb trees. I have seen a chipmunk on a tree
so I know that he is mistaken. As a rule the natives in any section only know
enough woods-lore or natural history to meet their absolute needs. Accurate
observation is, as a rule, rare among country people unless they are obliged to
learn from necessity. Plenty of boys born and raised in the country are ignorant
of the very simplest facts of their daily experience. They could not give you
the names of a dozen local birds or wildflowers or tell you the difference
between a mushroom and a toadstool to save their lives.
The wilderness traveller
On the other hand, some country boys who have kept their ears and eyes open
will know more about the wild life of the woods than people who attempt to write
books about it; myself, for example. I have a boy friend up in Maine who can
fell a tree as big around as his body in ten minutes, and furthermore he can
drop it in any direction that he wants to without leaving it hanging up in the
branches of some other tree or dropping it in a soft place where the logging
team cannot possibly haul it out without miring the horses. The stump will be
almost as clean and flat as a saw-cut. This boy can also build a log cabin,
chink up the cracks with clay and moss and furnish it with benches and tables
that he has made, with no other tools than an axe and a jackknife. He can make a
rope out of a grape-vine or patch a hole in his birch bark canoe with a piece of
bark and a little spruce gum. He can take you out in the woods and go for miles
with never a thought of getting lost, tell you the names of the different birds
and their calls, what berries are good to eat, where the partridge nests or the
moose feeds, and so on. If you could go around with him for a month, you would
learn more real woodcraft than books could tell you in a lifetime. And this boy
cannot even read or write and probably never heard the word "woodcraft." His
school has been the school of hard knocks. He knows these things as a matter of
course just as you know your way home from school. His father is a woodchopper
and has taught him to take care of himself.
If you desire to become a good woodsman, the first and most important thing
is to learn to use an axe. Patent folding hatchets are well enough in their way,
but for real woodchopping an axe is the only thing. One of four pounds is about
the right weight for a beginner. As it comes from the store, the edge will be
far too thick and clumsy to do good work. First have it carefully ground by an
expert and watch how he does it.
If I were a country boy I should be more proud of skilful axemanship than to
be pitcher on the village nine. With a good axe, a good rifle, and a good knife,
a man can take care of himself in the woods for days, and the axe is more
important even than the rifle.
The easiest way to learn to be an axeman is to make the acquaintance of some
woodchopper in your neighbourhood. But let me warn you. Never ask him to lend
you his axe. You would not be friends very long if you did. You must have one of
your own, and let it be like your watch or your toothbrush, your own personal
property.
A cheap axe is poor economy. The brightest paint and the gaudiest labels do
not always mean the best steel. Your friend the woodchopper will tell you what
kind to buy in your neighbourhood. The handle should be straight-grained hickory
and before buying it you will run your eye along it to see that the helve is not
warped or twisted and that there are no knots or bad places in it. The hang of
an axe is the way the handle or helve is fitted to the head. An expert
woodchopper is rarely satisfied with the heft of an axe as it comes from the
store. He prefers to hang his own. In fact, most woodchoppers prefer to make
their own axe handles.
You will need a stone to keep a keen edge on the axe. No one can do good work
with a dull blade, and an edge that has been nicked by chopping into the ground
or hitting a stone is absolutely inexcusable.
To chop a tree, first be sure that the owner is willing to have it chopped.
Then decide in which direction you wish it to fall. This will be determined by
the kind of ground, closeness of other trees, and the presence of brush or
undergrowth. When a tree has fallen the woodchopper's work has only begun. He
must chop off the branches, cut and split the main trunk, and either make
sawlogs or cordwood lengths. Hence the importance of obtaining a good lie for
the tree.
Before beginning to chop the tree, cut away all the brush, vines, and
undergrowth around its butt as far as you will swing the axe. This is very
important as many of the accidents with an axe result from neglect of this
precaution. As we swing the axe it may catch on a bush or branch over our head,
which causes a glancing blow and a possible accident. Be careful not to dull the
axe in cutting brush. You can often do more damage to its edge with undergrowth
no thicker than one's finger than in chopping a tree a foot through. If the
brush is very light, it will often be better to use your jack-knife.
The right way to chop a tree—make two notches on opposite
sides
In cutting a tree, first make two nicks or notches in the bark on the side to
which you wish it to fall and as far apart as half the diameter of the tree.
Then begin to swing the axe slowly and without trying to bury its head at every
blow and prying it loose again, but with regular strokes first across the grain
at the bottom and then in a slanting direction at the top. The size of the chips
you make will be a measure of your degree of skill. Hold the handle rather
loosely and keep your eye on the place you wish to hit and not on the axe. Do
not work around the tree or girdle it but keep right at the notch you are
making until it is half way through the tree. Do not shift your feet at every
blow or rise up on your toes. This would tire even an old woodchopper in a short
time. See that you do not set yourself too fast a pace at first. A beginner
always starts with too small a notch. See to it that yours is wide enough in the
start.
The wrong way—this looks like the work of a beaver
When you have cut about half way through, go to the other side of the tree
and start another notch a little higher than the first one. A skilled man can
chop either right-or left-handed but this is very difficult for a beginner. If
you are naturally right-handed, the quickest way to learn left-handed wood
chopping is to study your usual position and note where you naturally place your
feet and hands. Then reverse all this and keep at it from the left-handed
position until it becomes second nature to you and you can chop equally well
from either position. This you may learn in a week or you may never learn it. It
is a lot easier to write about than it is to do.
When the tree begins to creak and show signs of toppling over, give it a few
sharp blows and as it falls jump sideways. Never jump or run backward. This is
one way that men get killed in the woods. A falling tree will often kick
backward like a shot. It will rarely go far to either side. Of course a falling
tree is a source of danger anyway, so you must always be on your guard.
If you wish to cut the fallen tree into logs, for a cabin, for instance, you
will often have to jump on top of it and cut between your feet. This requires
skill and for that reason I place a knowledge of axemanship ahead of anything
else in woodcraft except cooking. With a crosscut saw, we can make better
looking logs and with less work.
Next to knowing how to chop a tree is knowing what kind of a tree to chop.
Different varieties possess entirely different qualities. The amateur
woodchopper will note a great difference between chopping a second growth
chestnut and a tough old apple tree. We must learn that some trees, like oak,
sugar maple, dogwood, ash, cherry, walnut, beech, and elm are very hard and that
most of the evergreens are soft, such as spruce, pine, arbor vitae, as well as
the poplars and birches. It is easy to remember that lignum vitae is one of the
hardest woods and arbor vitae one of the softest. Some woods, like cedar,
chestnut, white birch, ash, and white oak, are easy to split, and wild cherry,
sugar maple, hemlock, and sycamore are all but unsplitable. We decide the kind
of a tree to cut by the use to which it is to be put. For the bottom course of a
log cabin, we place logs like cedar, chestnut, or white oak because we know that
they do not rot quickly in contact with the ground. We always try to get
straight logs because we know that it is all but impossible to build a log house
of twisted or crooked ones.
It is a very common custom for beginners to make camp furniture, posts, and
fences of white birch. This is due to the fact that the wood is easily worked
and gives us very pretty effects. Birch however is not at all durable and if we
expect to use our camp for more than one season we must expect to replace the
birch every year or two. Rustic furniture made of cedar will last for years and
is far superior to birch.
Getting lost in the woods may be a very serious thing. If you are a city boy
used to signboards, street corners, and familiar buildings you may laugh at the
country boy who is afraid to go to a big city because he may get lost, but he
knows what being lost means at home and he fails to realize when he is in a city
how easy it is to ask the nearest policeman or passer-by the way home. Most city
boys will be lost in the woods within five minutes after they leave their camp
or tent. If you have no confidence in yourself and if you are in a wilderness
like the North woods, do not venture very far from home alone until you are more
expert.
It is difficult to say when we are really lost in the woods. As long as we
think we know the way home we are not lost even if we may be absolutely wrong in
our opinion of the proper direction. In such a case we may soon find our mistake
and get on the right track again. When we are really lost is when suddenly a
haunting fear comes over us that we do not know the way home. Then we lose our
heads as well as our way and often become like crazy people.
A sense of direction is a gift or instinct. It is the thing that enables a
carrier pigeon that has been taken, shut up in a basket say from New York to
Chicago, to make a few circles in the air when liberated and start out for home,
and by this sense to fly a thousand miles without a single familiar landmark to
guide him and finally land at his home loft tired and hungry.
No human being ever had this power to the same extent as a pigeon, but some
people seem to keep a sense of direction and a knowledge of the points of
compass in a strange place without really making an effort to do it. One thing
is sure. If we are travelling in a strange country we must always keep our eyes
and ears open if we expect to find our way alone. We must never trust too
implicitly in any "sense of direction."
Forest travellers are always on the lookout for peculiar landmarks that they
will recognize if they see them again. Oddly shaped trees, rocks, or stumps, the
direction of watercourses and trails, the position of the sun, all these things
will help us to find our way out of the woods when a less observing traveller
who simply tries to remember the direction he has travelled may become
terrified.
Rules which tell people what to do when they are lost are rarely of much use,
because the act of losing our way brings with it such a confusion of mind that
it would be like printing directions for terror stricken people who are
drowning.
Suppose, for example, a boy goes camping for a week or two in the Adirondacks
or Maine woods. If he expects to go about alone, his first step should be to
become familiar with the general lay of the land, the direction of cities,
towns, settlements, mountain ranges, lakes, and rivers in the section where he
is going, and especially with the location of other camps, railroads, lumber
camps, and so on in his immediate neighbourhood, say within a five-mile radius.
It is an excellent plan to take along a sectional map which can usually be
bought of the state geologist. One can by asking questions also learn many
things from the natives.
Such a boy may start out from his camp, which is on the shore of a lake, for
example, on an afternoon's fishing or hunting trip. If he is careful he will
always consult his compass to keep in mind the general direction in which he
travels. He will also tell his friends at camp where he expects to go. If he has
no compass, he at least knows that the sun rises in the east and sets in the
west and he can easily remember whether he has travelled toward the setting sun
or away from it. Rules for telling the points of compass by the thickness of the
bark or moss on trees are well enough for story books. They are not of much
value to a man lost in the woods.
Suddenly, say at four o'clock, this boy decides to "turn around" and go back
to camp. And then the awful feeling comes to him that he doesn't know which way
to turn. The woods take on a strange and unfamiliar look. He is lost. The harder
he tries to decide which way the camp lies, the worse his confusion becomes. If
he would only collect his thoughts and like the Indian say "Ugh! Indian not
lost, Indian here. Wigwam lost," he probably would soon get his bearings. It is
one thing to lose your way and another to lose your head.
When you are lost, you are confused, and the only rule to remember is to sit
down on the nearest rock or stump and wait until you get over being "rattled."
Then ask yourself, "How far have I gone since I was not sure of my way?" and
also, "How far am I from camp?" If you have been out three hours and have walked
pretty steadily, you may have gone five miles. Unless you have travelled in a
straight line and at a rapid pace, the chances are that you are not more than
half that distance. But even two or three miles in strange woods is a long
distance. You may at least be sure that you must not expect to find camp by
rushing about here and there for ten minutes.
We have all heard how lost people will travel in circles and keep passing the
same place time after time without knowing it. This is true and many
explanations have been attempted. One man says that we naturally take longer
steps with our right leg because it is the stronger; another thinks that our
heart has something to do with it, and so on. Why we do this no one really
knows, but it seems to be a fact. Therefore, before a lost person starts to hunt
for camp, he should blaze a tree that he can see from any direction. Blazing
simply means cutting the bark and stripping it on all four sides. If you have no
hatchet a knife will do, but be sure to make a blaze that will show at some
distance, not only for your own benefit but to guide a searching party that may
come out to look for you. You can mark an arrow to point the direction that you
are going, or if you have pencil and notebook even leave a note for your friends
telling them your predicament. This may all seem unnecessary at the time but if
you are really lost, nothing is unnecessary that will help you to find
yourself.
As you go along give an occasional whack at a tree with your hatchet to mark
the bark or bend over the twigs and underbrush in the direction of your course.
The thicker the undergrowth the more blaze marks you must make. Haste is not so
important as caution. You may go a number of miles and at the end be deeper in
the woods than ever, but your friends who are looking for you, if they can run
across one of your blazes, will soon find you.
When you are certain that you will not be able to find your way out before
dark, there is not much use of going any farther. The thing to do then is to
stop and prepare for passing the night in the woods while it is still daylight.
Go up on the highest point of ground, build a leanto and make your camp-fire. If
you have no matches, you can sometimes start a fire by striking your knife blade
with a piece of flint or quartz, a hard white stone that is common nearly
everywhere. The sparks should fall in some dry tinder or punk and the little
fire coaxed along until you get a blaze. There are many kinds of tinder used in
the woods, dried puff balls, "dotey" or rotten wood that is not damp, charred
cotton cloth, dry moss, and so on. In the pitch pine country, the best kindlings
after we have caught a tiny blaze are splinters taken from the heart of a
decayed pine log. They are full of resin and will burn like fireworks. The
Southerners call it "light-wood."
Dry birch bark also makes excellent kindlings. A universal signal of distress
in the woods that is almost like the flag upside down on shipboard is to build
two smoky fires a hundred yards or more apart. One fire means a camp, two fires
means trouble.
Another signal is two gunshots fired quickly, a pause to count ten and then a
third. Always listen after you have given this signal to see if it is answered.
Give your friends time enough to get the gun loaded at camp. Always have a
signal code arranged and understood by your party before you attempt to go it
alone. You may never need it but if you do you will need it badly.
Sometimes we can get our bearings by climbing a tree. Another aid to
determine our direction is this: Usually all the brooks and water courses near
a large lake or river flow into it. If you are sure that you haven't crossed a
ridge or divide, the surest way back home if camp is on a lake is to follow down
the first brook or spring you come across. It will probably bring you up at the lake, sooner or later.
On a clear night you can tell the points of compass from the stars. Whether a
boy or girl is a camper or not, they surely ought to know how to do this. Have
some one point out to you the constellation called the "dipper." It is very
conspicuous and when you have once learned to know it you will always recognize
it as an old friend. The value of the dipper is this: The two stars that form
the lower corners of its imaginary bowl are sometimes called the "north star
pointers."
The north star or Polaris, because of its position with reference to
the earth, never seems to move. If you draw an imaginary line through the two
pointers up into the heavens, the first bright star you come to, which is just a
little to the right of this line, is the north star. It is not very bright or
conspicuous like Venus or Mars but it has pointed the north to sailors over the
uncharted seas for hundreds of years. By all means make the acquaintance of
Polaris.
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